
Concept Art with stormy tone

Totem Appearance Niagara System

Modeled in Maya, Textured in Substance Painter. Subtle toon shader.

Mesh used for water splash.

Subtracting Opacity for Water Break-up/Droplets

Adding foam to edge of eroded droplets.

Torus Ripple fades by scaling inwards per vertex.

Lightning Strike Niagara System

Lightning trying to reach ground texture. Uses cutoff texture for less transparency.

Lightning strikes ground texture. Uses the alpha as a cutoff to reduce transparency.

Character Shock Damage Niagara System

Spritesheet used for residual electricity on ground and characters.
Storm Totem Shocks its foes!
Wanted to create a VFX that combined two elements; water and electricity.
Inspired by World of Warcraft totems.
Made in UE4 Niagara.