Storm Totem Shocks its foes!
Wanted to create a VFX that combined two elements; water and electricity. Inspired by World of Warcraft totems. Made in UE4 Niagara.
Concept Art with stormy tone
Concept Art
Revised version
Older version.
Totem Appearance Niagara System
Modeled in Maya, Textured in Substance Painter. Subtle toon shader.
Mesh used for water splash.
Water Shader in Action.
Subtracting Opacity for Water Break-up/Droplets
Adding foam to edge of eroded droplets.
Torus Ripple fades by scaling inwards per vertex.
Lightning Strike Niagara System
Lightning trying to reach ground texture. Uses cutoff texture for less transparency.
Lightning strikes ground texture. Uses the alpha as a cutoff to reduce transparency.
Shock Damage
Character Shock Damage Niagara System
Spritesheet used for residual electricity on ground and characters.