Rigged to UE4 Mannequin
Root Motion Animation
This is a rig I created for Helm Systems for their upcoming game The Soulkeeper Chronicles. I have permission to share this.
Features of this rig include:
Rigged to UE4 Mannequin
IK/FK + Switch for Legs
Eye Controls
External Clothing Controls
FK Arm Controls (IK Soon)
FK Pelvis, Spine, Clavicle and Neck/Head Controls
Set up to work with cloth physics in UE4 using Proxy Meshes