This is a shader designed to be a one-stop-shop for a majority of visual effects for particle systems and general VFX. Made in Unreal.
+Features can be turned on/off with switches, which exposes/collapses windows containing controls.
+The features can work together with one another and be stacked.
+Made of modular, reusable, and re-arrangeable blocks of code in the form of material functions, therefore easy to expand
+ Low instruction counts but higher shader variations added than simpler materials due to switches.
+ Many of the features are controllable via dynamic parameter or particle color in Niagara/Cascades
Breakdowns coming in the future. You can also message me if you are curious how one feature works :0!