Teemo | VFX | 2XKO

Teemo VFX 2XKO 2026

A2

A2

Air A2

Air A2

A3

A3

Air A3

Air A3

Air Down A3

Air Down A3

Crc A3

Crc A3

Crc Fwd A3

Crc Fwd A3

Fwd S1

Fwd S1

s1 sUPER

s1 sUPER

S2 Crc Bushfire

S2 Crc Bushfire

S2 Crc Dig

S2 Crc Dig

S2 Super

S2 Super

Air Throw

Air Throw

Ground Throw

Ground Throw

Ult Shot 1

Ult Shot 1

Ult Shot 2

Ult Shot 2

Ult Shot 3

Ult Shot 3

Ult Shot 4

Ult Shot 4

Ult Shot 5,

Ult Shot 5,

Ult Shot 6

Ult Shot 6

Ult Shot 7

Ult Shot 7

Ult Shot 6

Ult Shot 6

Air A3 Concept

Air A3 Concept

Air Down A3 Concept

Air Down A3 Concept

Std A3 Concept

Std A3 Concept

Crc A2 Concept

Crc A2 Concept

Crc Fwd A3 Concepts

Crc Fwd A3 Concepts

S2 Crc Bushfire Concept

S2 Crc Bushfire Concept

S1 Concept Art

S1 Concept Art

A2 Concept Art

A2 Concept Art

Working on Teemo was a BLAST.
He was the embodiment of having fun, and everything in his kit was a little different from the other. One moment he pokes you with a blowdart, the next he hits you with a frying pan, chops some wood or starts a campfire on him victims. Every moment working on him felt goofy and fun and I hope that came accross in his FX.
My personal favorites is the bee thematics in his throws.
Credits to: 
Brian Paquette, Andre, Alex Redfish and Dan Elder for 2DFX support
Earl Sagayno for help on the intros and outro and super zoom ins.
Kyohei (MarlinPie) Lehr for gameplay kit design 
Michael Carr for animation