Storm Totem | UE4 + Breakdown

Revised version

Older version.

Concept Art

Concept Art

Concept Art with stormy tone

Concept Art with stormy tone

Totem Appearance Niagara System

Totem Appearance Niagara System

Modeled in Maya, Textured in Substance Painter. Subtle toon shader.

Modeled in Maya, Textured in Substance Painter. Subtle toon shader.

Mesh used for water splash.

Mesh used for water splash.

Water Shader in Action.

Water Shader in Action.

Subtracting Opacity for Water Break-up/Droplets

Subtracting Opacity for Water Break-up/Droplets

Adding foam to edge of eroded droplets.

Adding foam to edge of eroded droplets.

Torus Ripple fades by scaling inwards per vertex.

Torus Ripple fades by scaling inwards per vertex.

Lightning Strike Niagara System

Lightning Strike Niagara System

Lightning trying to reach ground texture. Uses cutoff texture for less transparency.

Lightning trying to reach ground texture. Uses cutoff texture for less transparency.

Lightning strikes ground texture. Uses the alpha as a cutoff to reduce transparency.

Lightning strikes ground texture. Uses the alpha as a cutoff to reduce transparency.

Shock Damage

Shock Damage

Character Shock Damage Niagara System

Character Shock Damage Niagara System

Spritesheet used for residual electricity on ground and characters.

Spritesheet used for residual electricity on ground and characters.

Storm Totem Shocks its foes!

Wanted to create a VFX that combined two elements; water and electricity.
Inspired by World of Warcraft totems.
Made in UE4 Niagara.